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Atlas Foliage Palette is an Unreal Editor organization tool designed for projects with large foliage libraries.

Instead of trying to identify hundreds of foliage types from Unreal Engine's small Foliage Mode thumbnails, Atlas Foliage Palette gives you a dedicated visual library where foliage can be organized into your own named categories.

The default category group is Biomes, but nothing is hard-coded. Rename it and create whatever organization system fits your project: Forest, Desert, Winter, Tropical, Town, Farm, River, Mountains, Buildings, Resources, or anything else.

Existing foliage can be imported into the palette without deleting or modifying foliage already painted into your level.

Each foliage type receives a large visual preview and can be given a custom alias such as Berry Bush, Hill Grass, or Winter Pine, making large asset collections considerably easier to manage.

Main Features

  • Import Existing Foliage already used in your project
  • Does not remove painted foliage from the map
  • Custom category-group names
  • Unlimited custom categories
  • User-selectable category colors
  • Exact category colors represented in the Atlas glass UI
  • Large foliage preview images
  • Adjustable Image Size slider
  • Custom foliage aliases
  • Search foliage by name or alias
  • Locate foliage assets in the Content Browser
  • Edit foliage assets directly
  • Persistent foliage-selection checkboxes
  • Add Checked to Category
  • Move Selected for bulk category organization
  • Activate one category at a time
  • Activate All foliage
  • Safe per-category removal
  • Removal tooltips explain exactly what will and will not be removed
  • Modern dark Unreal/Fab-inspired interface
  • Atlas hollow-glass action buttons
  • Atlas-branded editor tab and plugin icon

Safety / Existing Project Support

Atlas Foliage Palette was specifically designed so it can be introduced into an existing Unreal project containing large amounts of painted foliage.

Organizing or removing an entry from an Atlas category does not delete the Foliage Type asset or foliage instances already painted into the map.

Current Compatibility

Tested with Unreal Engine 5.7

Ideal For

Open-world games, survival games, large landscapes, biome-heavy environments, procedural/world-building projects, and any Unreal project containing enough foliage that the standard foliage picker becomes difficult to manage.

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Price: $29.00

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